1P, 3 ACP: Defile the MF/PF/TF/PsiF/TechF in area, Tempus Chaos, cause other forms of discontinuities/tears ½P, 3 ACP: Remove a class ability or immunity from an element (affects 1 group). If you pick an ability more than once, P action costs go to V, V costs go to 0 (zero action). Level 7: Pick another ability from I-VI above. Level 6: Pick another ability from I-VI above. 1P, 2 ACP: Target gains +1QP action this segment Forbiddance zone) effect, or cast Passwall. ½P, 2 ACP: Deal 25*LVL Anti-Astral dmg to a group (no save, IR to resist) Level 3: Pick another ability from I-III above. Level 2: Pick another ability from I-III above. 1P, 1 ACP: Destroy a x0 or x1 magic item. ½P, 1 ACP: Deal 50*LVL Anti-Astral dmg to one target (no save, IR to resist) Habs immer gern gespielt (besonders auf der PS2) und etliche Stunden online verbracht, bis das erste mal die Server down genommen wurden. Man kommt nur noch ber einen extrem schlecht besuchten Fanserver online ins Spiel.
Even though these mechanics are "5th edition"-like, these are not "5th edition" picks for Custom5. AW: Tony Hawks Underground 2 Online Problem Canon464 Soweit ich wei, sind doch die Gamespy Server mittlerweile down. Level 1: You may use Anti-Astral Projection but in this case, you cannot use M actions. Level 1: You count as an additional +2 weapon to hit others. These ACPs return at a rate of LVL/4+1 per turn, round down. Example: Level 1 character with a Stat=18 has (1*1+1*10+18-14)/4 = 3 PSPs.Īlso gets 1 ACP (Astral Construct Point) per level.
Gets a stat bonus of your choice to the progression. Requisites: Str 16 Alignment: any HD/level: d6 Weapon Prof.: 1+level/2 To Hit Table: War Save Table: 1½xWiz Reference: DM Groups: Psionicist, Monster, Alternate Gets Psi-3 powers, see. PD RS PP BW Sp Fo Re Wi +0 4 7 5 3 6 0 1 1